May 26 2008

Realtime Brushes

Published by mdanks at 9:38 am under Code

The renderer which I have been working on is based around brushes. At the moment, they are very basic, but they produce some pretty images. As mentioned in previous posts, there is a cube with each side having a different image on it.

I finally hooked up a screenshot function to the app as well as a mode to capture at 30fps. All of those images create a movie. It is not perfect, because the D3D function GetBackBuffer() stalls like crazy. I am still trying to figure out how to capture at a decent framerate without having to use a video capture card.

For the movie, it shows the brushes moving around the images, turning the cube, and a few other effects. Right now, there are very few rules for the brushes, so I need to add some more to see what happens.

The movie.

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