Jun
06
2008
I just put up a post on the PlayStation blog about the PlayStation-edu program:
http://blog.us.playstation.com/2008/06/06/playstation-edu/
It is a program to get development hardware into the classrooms of universities and colleges.
I am giving a talk about it at the Game Education Summit next week in Dallas.
[update]
Made slashdot!
Jun
05
2008
I just converted my app from Cg to HLSL. No real reason, except that I didn’t want to be locked into nVidia graphics cards.
In general, I find Cg more straightforward than HLSL. However, once I finished, it does not really make any difference to my app code because I have abstracted the shader layer away. Considering that I plan to stick with very straightforward shader files (and not even bother with .fx files), it probably does not matter in the end.
My next step is to create a job management system which runs on multiple threads…