Archive for August, 2008

Aug 13 2008

Multithreaded Task System Arguments

Published by mdanks under Code, Games

I have implemented a task system for my brushing program. In many ways, it emulates a PS3 by creating 6 threads which sleep until told to do something. That “something” is a function which does a task and then exits. There are two issues with this that I am resolving at the moment.

  1. It is hard to debug the tasks when there are hundreds or thousands a frame
  2. I want to emulate the PS3 SPU local store, which means segmenting my memory space

To make each of these easier to deal with, all of the task entry functions take an argument. This argument is a pointer to a ClTaskArg class. Tasks are expected to derive from this class to get their arguments into, and potentially out of, the task function.

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Aug 12 2008

Scuba in Roatan

Published by mdanks under Outside, Travel


Last week I was in Roatan scuba diving.

Short form:

While the diving was not as good as Curacao, it was a great vacation and a break from the game industry. I had no cell nor email access all week.

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Aug 01 2008

Roatan

Published by mdanks under Outside, Travel

RoatanHeading off for vacation in Roatan. Scuba diving for 7 days without cell phone nor email.

Bliss.

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