Dec 11 2008
Nicholas Hlobo at the Tate Modern
I spent the last week with my co-studio head in the UK. We had lots of meeting and were very busy the entire time. We made a lot of progress on the game we pitching, justified our existence and funding to the board, coordinated IT hardware, and did everything else which a new games studio does as it starts up.
However, one of the coolest moments of the trip had nothing to do with the new studio.