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	<title>Mark Danks</title>
	<link>http://www.danks.org/mark</link>
	<description></description>
	<lastBuildDate>Thu, 03 Sep 2009 05:52:26 +0000</lastBuildDate>
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		<title>Flexibility in Development</title>
		<description><![CDATA[Moving back to development with my studio means that I have seen a lot about what publishers are looking for these days.  Wii is, of course, very popular, but there is generally a desire to be &#8220;casual.&#8221;  The interesting thing is that most publishers are unsure what that means.  They want the [...]]]></description>
		<link>http://www.danks.org/mark/2009/09/02/flexibility-in-development/</link>
			</item>
	<item>
		<title>E3 is Back</title>
		<description><![CDATA[I am getting ready to head down to E3 in LA tomorrow.  From all of the noise, it seems that the E3 of old is back, with the lights, noise, and spectacle.  From the industry&#8217;s point of view, E3 is a way to get the main stream media&#8217;s attention.  I have seen interviews and announcements [...]]]></description>
		<link>http://www.danks.org/mark/2009/05/31/e3-is-back/</link>
			</item>
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		<title>Zoe Mode San Francisco</title>
		<description><![CDATA[I am incredibly excited to launch my studio today.  I am the co-studio head for Zoë Mode San Francisco!  We are hard at work on a number of games and I am extremely honored to be working with such a great group of people.
Press release
Interview at GamesIndustry.biz
]]></description>
		<link>http://www.danks.org/mark/2009/05/19/zoe-mode-san-francisco/</link>
			</item>
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		<title>Asynch File Loading</title>
		<description><![CDATA[In most modern games, asynchronous file loading is a standard requirement.  This is especially true for open world games or games which never want to show a loading screen.  On the surface, it seems like an easy thing to do: spawn a new thread and load files on request.  However, there are a few complications [...]]]></description>
		<link>http://www.danks.org/mark/2009/05/18/asynch-file-loading/</link>
			</item>
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		<title>Hard to Develop For</title>
		<description><![CDATA[ A recent CNET article has much of the blog-o-sphere commenting away like crazy.  The article contains a quote from Kaz Hirai from SCE that the PS3 is hard to develop for.  In reading the article, the author does not appear to have thought much about why Kaz might have said that.
As a note, these [...]]]></description>
		<link>http://www.danks.org/mark/2009/03/02/hard-to-develop-for/</link>
			</item>
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		<title>Books About Cooking</title>
		<description><![CDATA[Lately I have been reading  a lot of books about cooking.  Not cook books, but books about the process, restaurants, or a particular ingredient. On the Line by Eric Ripert describes how Le Bernardin in New York City operates.  What Einstein Told His Cook by Robert Wolke is much like Harold McGee&#8217;s books on the [...]]]></description>
		<link>http://www.danks.org/mark/2009/01/25/books-about-cooking/</link>
			</item>
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		<title>Objects, components, and services</title>
		<description><![CDATA[Due to the holidays, I actually have some time to get back to programming.  Up until now, my code has been focused on the machine and engine layers&#8230;rendering, memory management, job control, debug scaffolding, etc.  All of the items which are needed to get things on screen, but do not have any of the behavior [...]]]></description>
		<link>http://www.danks.org/mark/2008/12/21/objects-components-and-services/</link>
			</item>
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		<title>Nicholas Hlobo at the Tate Modern</title>
		<description><![CDATA[I spent the last week with my co-studio head in the UK.  We had lots of meeting and were very busy the entire time.  We made a lot of progress on the game we pitching, justified our existence and funding to the board, coordinated IT hardware, and did everything else which a new games studio [...]]]></description>
		<link>http://www.danks.org/mark/2008/12/11/nicholas-hlobo-at-the-tate-modern/</link>
			</item>
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		<title>Week one at my new studio</title>
		<description><![CDATA[Week one is done for my new studio.  Spent the week working a game pitch, running phone and ethernet wires, and generally getting everything set up at the office.  It is extremely exciting and scary to not have &#8220;the man&#8221; telling you what to do every day.  The success of the studio will be a [...]]]></description>
		<link>http://www.danks.org/mark/2008/11/23/week-one-at-my-new-studio/</link>
			</item>
	<item>
		<title>Last Day at Sony</title>
		<description><![CDATA[I made the leap.  Today was my last day at Sony.  It has been an amazing time there and I am truly honored to have worked with such talented people.
&#8230;but something came up&#8230;
I am starting a new game studio in San Francisco.
]]></description>
		<link>http://www.danks.org/mark/2008/11/14/last-day-at-sony/</link>
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